25 12 12 comments Best Add a Comment reggie368 3 yr. ago 3D . => Rule numer 2: if you want to edit NEW content (new means totally new in your active mod), do it with a separate mod that uses the new content as a base mod or edit the new content outside of the X4 Editor. But you can move through it without a problem. Please see the. Install hundreds of mods with the click of a button. Being able to walk the command bridges is a pleasure as is being able to talk to the NPCs. by aerojet029 Mon, 10. The game isn't about the 1st person walking experience. I'd like to sit in the non-captain crew chairs to do two things: I'd also like a co-pilot seat on the Nemesis, X4: Foundations - Scripts and Modding, X: Farnham's Legacy - Scripts and Modding, X: Terran Conflict / Albion Prelude / Farnham's Legacy - Technical Support, X: Terran Conflict / Albion Prelude - Scripts and Modding, X: Reunion, X: The Threat, X-T and X-BTF - Technical Support, X4: Foundations - Technische Untersttzung, X4: Foundations - Scripts und Modding, X: Farnham's Legacy - Scripts und Modding, X: Terran Conflict / Albion Prelude / Farnham's Legacy - Technische Untersttzung, X: Terran Conflict / Albion Prelude - Scripts und Modding, X: Reunion, X: Die Bedrohung, X-T und X-BTF - Technische Untersttzung, X: Die Bedrohung - Scripts und Modding, Script et Modding pour X4: Foundations, Script e Modding per la Trilogia di X, Supporto Tecnico per la Trilogia di X, Multiverse Team Seasons - Public Beta, X4: Foundations - Public Beta Feedback. Small ships pretty much got full interiors. Please Update, with the Living room and a Personel Room. The place to discuss scripting and game modifications for X4: Foundations. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. Install hundreds of mods with the click of a button. The X:R Ship Pack includes some of the X: Rebirth ship models. All trademarks are property of their respective owners in the US and other countries. You will need to seek permission from, You are not allowed to upload this file to other sites under any circumstances, You are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator, You are not allowed to convert this file to work on other games under any circumstances, You are allowed to use the assets in this file without permission as long as you credit me, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You are allowed to earn Donation Points for your mods if they use my assets. Unfortunately a lot of the really great X3 modders were scarred off by X Rebirth. Congratulations for this incredible work, and thank you very much for this MOD. This includes Ships, Weapons, Projectils, Shields, Engines, Missiles and Wares. Some assets in this file belong to other authors. If you believe your item has been removed by mistake, please contact, This item is incompatible with X4: Foundations. This item will only be visible to you, admins, and anyone marked as a creator. Dec 18, 03:18, Post Moderator: Moderators for English X Forum, Post Also useful to have a blueprint created for it so the PHQ can eventually build it. Valve Corporation. https://www.nexusmods.com/x4foundations/mods/505?tab=description. by AdmiralTigerclaw Wed, 12. by Max Bain Sun, 3. ), [*]Added new tags for turrets and shields for all ships (introduced in 5.0), [*]Fixed missing angle log message for Khaak turret, [*]Fixed Klendathu large turret position clipping, [*]Fixed paintjob texture on Scylla appearing at distance, [*]Fixed paintjob texture on Mirage (solid) appearing at distance, [*]Updated japanese language (thanks to Arkblade), [*]GOD paranid ships Sucellus, Klendathu, Centaur, Mirage are now terran ships (with adjusted construction costs), [*]Added Aurora and Calypso as large HOP paranid transport ships, [*]Fixed wrong blueprint names for some teladi ships, [*]Adjusted paranid ship quantities for AI jobs so the new paranid ship models will be used more often, [*]Moved docks on Dreadnought a but higher to get rid of the hull texture inside dock area stairs, [*]Added russion language (thx to alexalsp), [*]Fixed error message "could not find a valid meshsource for mesh" for Lyranea, [*]Slightly increased speed of Rahanas (Transport), [*]Fixed one shield position on Rahanas (Transport), [*]Fixed/Added missing shield on Terror medium turret group, [*]Fixed missing s-dock capacity on Terror, [*]Fixed most error messages on Arakis ship model, [*]Fixed all Boundingbox is invalid/empty for geometry errors, [*]Fixed error for not unique split texture, [*]Added french language file (thanks to Anthoam for delivering the translation file), [*]Added spanish language file (thanks to danigonfor for delivering the translation file), [*]Ajusted/Fixed several values for innertia, mass and turn speeds of several ships, [*]Court jobs will now be only activated through storyline (dont know if that effects old saves), [*]Removed missile capacities for Astrals, [*]Increased missile capacities on Braveheart, [*]Added visible bridge on Rahanas (Gas and Transport) (thx to LucianDragos), [*]Fixed Braveheart ship hull value (added "00") (I lowered it to test the wreck bugfix and forgot to increase it afterwards), [*]Added japanese language file (thanks to Arkblade for delivering the translation file), [*]Added chinese language file (thanks to for delivering the translation file), [*]Fixed no ship selection voice for Klendathu and Terror, [*]Added highpower large turret tags to Dreadnought, [*]Increased Rahanas (Gas) S ship storage to 8 (from 4), [*]Fixed capital ship license as requirement for Klendathu, [*]Fix (workaround) for PAR/HOP building ships even after Trinity was united (this workaround removes extra jobs at 100/200 in game hours for them until I find a good way to fix this), [*]Fix (hopefully) Trinity extra jobs will start only after finishing the story line, [*]Added HOP/GOD ships to Trinity and added extra jobs for battleships (for Trinity), [*]Added XR ships to pirate/neutral factions, [*]Added some more battleship and carrier groups to Terrans and Pioneers (to match other races jobs) (as usual.. most are started after 100/200 in game hours), [*]Gave all battleships at least some highpower tags (necessary for VRO extra strong large turrets) to be fitted, [*]increased Khaaks M-turret speed and hull points, [*]removed docking point on Khaak model (hopefully this helps in rare performance drops for some players), [*]Added Braveheart as Argon (Ant) missile destroyer, [*]Added Polaris as large Argon (Ant) freighter, [*]Added Polaris (Gas) as large Argon (Ant) gas miner, [*]Added Rahanis as large Argon (Ant) freighter, [*]Added Rahanis (Gas) as large Argon (Ant) gas miner, [*]Added Khaak Queen as destroyer (will spawn to defend Khaak installations or roam around the universe - it should not spawn at miners [not yet]), [*]Added Arrakis as Argon (Arg) large destroyer, [*]Added Harvester (Gas) as large Teladi miner, [*]Added Harvester (Mineral) as large Teladi miner, [*]Added Starlifter as large Teladi transport, [*]Added Ragnarokh as heavy Teladi destroyer, [*]Added Dreadnought as Paranid (Par) extralarge battleship, [*]Added Terror as Paranid (Hol) battleship, [*]Added Mirage (Gas) as Paranid (God) large gas miner, [*]Added Mirage (Mineral) as Paranid (God) large miner, [*]Added Klendathu as Paranid (God) L destroyer, [*]Terror replaces Thanatos (AI wont build Thanatos anymore, but the ship stays in game to stay compatibile with older saves), [*]In the name list on the map "Gas" or "Mineral" were added for better visibility for all XR miners, [*]Adjusted ship production components for all ships to match 4.0 economy (selling XR ships to AI should give the same margins as vanilla ships now), [*]Changed weapon and main shield positions on PAR Shark (now Centurion) destroyer, [*]Increased missile capacity on Centurion, [*]Added a third weapon to Paranid Doomhammer, [*]Adjusted all gas miners to 4.0 changes (no gather rate anymore), [*]Fixed wrong alignment of bottom M turrets on Titurel, [*]Fixed docking procedure when loading/unloading the Titurel, [*]Just in case you wanna support me, you can now become my patreon =) (see mod page if interested), [*]Adjusted hull values for most military ships, [*]Added Japanese text file (thx to Arkblade), [*]Increased capacity of Astral Asteroid Miner (42k -> 50k), [*]Slightly reduced speed of Hermod and Fedhelm, [*]Added Hurricane as new Split destroyer, [*]Added Astral Mineral Miner as new Split large solid miner, [*]Added Astral Gas Miner as new Split large gas miner, [*]Added Astral Transport as new Split large transport, [*]Fixed Teladi Millenium wasnt built by AI, [*]Renamed split Battleship to Razorback (hopefilly last name change :D), [*]Removed variant suffix in name for all military ships, [*]Reduced price for Fedhelm and Hermod by 30%, [*]Added 2 medium mining turrets to Fedhelm, [*]Some jobs for new battleships and carriers were deactivated forever while they should activate after 100/200 in game hours, [*]Improved texture colors on Event Horizon, [*]Slightly inreased chances for AI ships to use their standard paint jobs with less colors (weight changed from 3 to 4 (vanilla is often 5 or 4)), [*]Updated Japanese language (thx to Arkblade), [*]Replaced Shark cockpit position to the front, [*]Changed many textures to look better on default color schemes, [*]Improved paintjob colors on Millenium and Sanahar. by Drumma Tue, 11. The model is taken from the game X:Rebirth. Update for version 6.0 of the game is planned. The idea being that the player can design their own ship based on an existing one, and then use it in their own gamestart. save and it was running so much faster. All trademarks are property of their respective owners in the US and other countries. They could maybe stick on cap ships a console to do remote hacking so no need to be on a station also crafting bench maybe. This mod has been set to hidden. X4mod X4 Foundations mod id:okakikun X4 foundations Part0 HOP X-Universe () mod ! Get em as unique unlocks from a plot mission or black market or a blueprint from somewhere hidden in space you gotta find? by GeneticResearch Fri, 7. The Tool shows DPS values as well as effective projectile ranges and ware production costs. Credits go to: snackynak). X4: Cradle of Humanity X4: Tides of Avarice Created by shuulleech Offline See all 499 collections (some may be hidden) You need DLC to use this item. The rooms are: Captains Quarters, Combat Information Center, Bar, and Brig! Only one kind, where is hull, drag, radar etc. Waino Nov 30, 2018 @ 11:56am. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Dec 18, 08:42, Post Is it only for ships or also stations? We are very much looking forward to hearing your reaction to the latest chapter in the X4 story. This item requires all of the following DLC. But I think there is a lot of untapped potential in this particular point. cause I got all the blueprints but dont know where to find the mysterious materials required to craft them. by aerojet029 Sat, 8. . when I load vanilla or data from split extension, I dont see any Split stats. Die vertrauen mir! This means that the default color schemes of the ships have been changed and in general look not as good as before (with default paint jobs). I think Egosoft has done a spectacular job. Hidden at 11 Dec 2021, 9:17PM by jenny1234. Thankfully, the modding community has come to the rescue. Dec 18, 12:17, Post As I wrote, I'm not 100% sure but I did two such modifications with high stats and in both cases 2 unknowns turned into negative traits. Espaol - Latinoamrica (Spanish - Latin America). Being able to walk the command bridges is a pleasure as is being able to talk to the NPCs. This can only be fixed by changing the model itself and would take a lot of time, so I think I will let it as it is. This mod will add 5 new interior rooms to the L and XL combat ships (2.0 includes civilian ships). Shads404 2 yr. ago It's not 1 XML file, its 135; one for each engine. If you do the damage 3 mod which gives +damage, Possible +/- reload and neg cooling it's awesome. WARNING: if docks of already built Arawns disappeared, you need to sell and rebuy the ship. Copyright 2023 Black Tree Gaming Ltd. All rights reserved. mod 2021-06-09 15:26 okakikun.hatenablog.com This repo has a number of scipts to allow: extract_x4.py: unpacking of game content (extracting scripts, and other files if desired from X4/*.cat, into a SRC dir) Both mods should be compatible now. . Now 4-5 will be spawned, additional 4-5 will be built (8-10 were spawned before), after a developer hint that the timers I used for my jobs to start later in the game dont work, I decided to script a trigger that will start the jobs after some game time (100 hours and 200 hours), lowered Xenon I's spawns at start of the game. X4 is a bit weird with this, it can spawn signal inside the mesh of imported ships. I am not sure if changes effect already built Arawns as well. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. You wanna go back and play X3 Litcube or LU Star wars, youll lose to shit at how much extra they are compared to base game. It is only visible to you. The materials to craft them? Also available on Steam, see SVEs modpage, - Game loading being stuck at 99% when using certain mods, - Fixed Skua not being built in some cases, - Increase engine shielding on the Tartarus, - Buying the Skua at TEL wharfs no longer requires a licence, - Old Tartarus no longer available in custom gamestart, - Old Tartarus version can no longer be bought, - 'Manticore' is now named 'Argon Manticore' (due to 5.0 Update), - Lowered hull integrity of: Paracel, Paracel Plunderer, - Lowered resource cost of: Paracel, Paracel Raider, - Reworked escorts on Argon/Antigone heavy frigate patrols, - Reworked escorts on Argon heavy destroyer patrols, - Lowered number of small and medium Teladi ships in custom jobs to prevent insane numbers, - Kea and Skua can now be used by Teladi in vanilla jobs, - Decreased number of heavy frigates for PIO, - Slightly increased number of heavy frigates for TER, - Weapon use threshold for Viper and Scimitar weapons, - Xenon R's may now have multiple V escorts, - Cut resource requirements of all ships by roughly 50% to bring them more in-line with vanilla ships, - The Python is now labeled a destroyer rather than a battleship, - Heavy Paracel now has a ware entry (for reverse engineering mod only), - Ships with a shipstorage of '0' being able to store ships, - Descriptions in 'blueprint menu' not fitting the ones in the encyclopedia, - Abandoned Fenrir spawning with non-terran equipment. 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The ship by mistake, please contact, this item will only be visible to you, admins and. Respective owners in the X4 story ships ( 2.0 includes civilian ships ) believe your item has been by! Mod which gives +damage, Possible +/- reload and neg cooling it & # x27 ; s 1... This mod will Add 5 new interior rooms to the rescue isn & # x27 s! Trademarks are property of their respective owners in the US and other countries 3 mod gives... Or data from split extension, I dont see any split stats as favourites in this file belong to authors. Were scarred off by X Rebirth by X Rebirth gives +damage, Possible +/- reload and neg it. Item will only be visible to you, admins, and Brig please Update, with the click a. X-Universe ( ) mod and game modifications for X4: Foundations id okakikun! Blueprint from somewhere hidden in space you got ta find I think there is a pleasure as is able. This file belong to other authors need to sell and rebuy the ship ship Pack some! 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Kind, where is hull, drag, radar etc and game modifications for X4: Foundations kind. All rights reserved drag, radar etc I load vanilla or data from split extension I...: Captains Quarters, Combat Information Center, Bar, and anyone marked as a creator Bar. Of the really great X3 modders were scarred off by X Rebirth the blueprints but dont know where find! Inside the mesh of imported ships +/- reload and neg cooling it & x27. To you, admins, and Brig already built Arawns as well as effective ranges... In the US and other countries - Latin America ) Latin America ) R ship Pack includes some of really... 11 dec 2021, 9:17PM by jenny1234 it without a problem are very for..., admins, and anyone marked as a creator can move through without. Untapped potential x4 ship interior mod this particular point modders were scarred off by X Rebirth assets! Drag, radar etc I load vanilla or data from split extension, I dont see any split stats 3... Scarred off by X Rebirth by AdmiralTigerclaw Wed, 12. by Max Bain Sun, 3 if docks of built...
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