jQuery(document).on('keyup', '.frm-show-form input[name^="item_meta"], .frm-show-form select[name^="item_meta"], .frm-show-form textarea[name^="item_meta"]', function(){ GO TO PRO SETTINGS DESCRIPTIONS This sens converter will help you get back to your old ways in no time! let allFound = document.querySelectorAll('.select2-container--open .select2-search__field'); }); This mouse sensitivity converter allows you to convert sensitivities between games. The ACOG optics will now move at the same speed as your 1x optics did with our original values (40% slower while ADS) and your 1x optics will now move at a much faster speed than before. Now that we have an understanding of how FOV is calculated, we can look into input sensitivity. The game puts heavy emphasis on environmental destruction and cooperation between players. Those measurements simply indicate how far you have to move your mouse to do a full 360 in-game. Keep in mind, your ADS settings will be applied as modifiers for your hipfire input. Last question, how do you find these percentages? The default (all to 50) is the same tracking speed, but flicking is different. This is the vertical delta from your input device. Optionally, enter your mouse DPI in the advanced settings to see the distance p/360 (that is, the mouse movement required to do a 360 degree turn). Thanks! jQuery(document).on('select2:open', () => { You can match your mouse sensitivity between Valorant and another game by entering your in-game sensitivity above and choosing a target game. The Mouse Sensitivity Vertical/Horizontal sliders in the control settings use a value between 1 and 100 which, when altered, affects your aim; the default value is set to 50. This means our 1x optics with our changes are now moving at the exact same speed as our hipfire aiming instead of being 40% slower while hipfiring. However, DPI is the abbreviation youre more likely to encounter when comparing options, so well be using that going forward. The automatic conversion should preserve the original ADS feeling you had before the new season when it goes to live. ADS Input Pitch = Hipfire Input Pitch x ADS modifier. (Keyboard & Mouse Options) If you have any questions regarding the video, the channel, or myself, leave a comment and I will be sure to get back to you.Ubisoft Calculator: https://tinyurl.com/y5rl3cu6Netlify Calculator (User Friendly R6 Calculator): https://tinyurl.com/y3cwn2wwTimestamps:How to Convert New ADS Sensitivity Settings Intro: 0:00Rainbow Six Siege ADS Calculator: 1:05What is the Console FOV and Ratio? We can now take this and multiply it by our previously calculated modifier of 0.968 to get our new desired input modifier: The result of this calculation (0.1936) is what we want to get after multiplying our MouseSensitivityMultiplierUnit with our sensitivity slider value. We hope that this has been helpful in determining precisely how you should be tweaking your sensitivity! GameSettings.ini Copyright 2022 Mouse Sensitivity Converter | v1.0.1. After that, you'll have the option of choosing a "from" and "to" DPI. Pre-Shadow Legacy ADS Sensitivity. Different games can have different sensitivity or sens settings, and sometimes the same settings might mean two different things in different games. Players who prefer to modify XFactorAiming can achieve an even more precise value. *, *** Iron Sights apply to any weapon without an optic attached. Scan this QR code to download the app now, the many different zoom-magnifications across each weapon archetype and scope. Unfortunately, it seems that due to the way that Destiny 2 handles FOV, and the many different zoom-magnifications across each weapon archetype and scope, one universal sensitivity is not possible. I use 4100 dpi, 0.020000 multiplier in both the ads and mouse sensitivity multipliers and 1 horizontal and vertical for the sensitivity. jQuery(document).on('select2:open', function(e) { I dont understand how to use the "All" option and still get 56 ADS on R6. First of all select In-game as location if you're not using the config file, and make sure to enter the correct sensitivity in the correct field as you can see in the output. . modifier. You just have manually try different numbers until the output matches. If we decide to adjust the slider, we multiply the slider value with the modifier we just calculated. See below chart for more info about this. It should be a value. Source/Credit: NewEgg, "eDPI, which means effective dots per inch, defines a real mouse sensitivity based on the DPI and the sensitivity. This method is a more reliable way of increasing your mouse sensitivity than raising DPI to very high levels. The formula is: eDPI = DPI * sensitivity" Source/Credit: OMNI Calculator, "A mouses polling rate is how often it reports its position to a computer. For using this calculator, you must select the games you would like to convert from and to. So don't waste any more time trying to adjust to a new game, use the mouse sensitivity converter and get back to dominating the competition! When you have higher mouse sensitivity, the pointer moves fast and travels a longer distance than moved by the mouse. Tom Clancys, Rainbow Six, The Soldier Icon, Ubisoft and the Ubisoft logo are registered or unregistered trademarks of Ubisoft Entertainment in the U.S. and/or other countries. March 17, 2020 in Technical Discussion. Optionally, enter your mouse DPI in the advanced settings to see the distance p/360 (that is, the mouse movement required to do a 360 degree turn). This is your Aim Down Sights (ADS) sensitivity on, This is used to calculate the final modifier to your, horizontal and vertical sensitivity when ADS, XFactorAiming FOV (Field of view) Results. If we now look at our current sensitivity value of 10 and multiply this by the default value of MouseSensitivityMultiplierUnit (0.02) we get: This is the value we currently use to modify our Input Yaw to create our Hipfire Input Yaw. TSaanity }); window.addEventListener('DOMContentLoaded', function() { A mouse that officially supports a higher polling rate will generally allow you to select a polling rate in its control panel. Because I play other games such as CS:GO and KovaaKs where I use one sensitivity (which equals my Destiny 2 hipfire sensitivity), and Id like to master this sensitivity as best I can. From now on, new R6 players will have an ADS sensitivity value of 50 for all zoom levels. Explaining how the new sensitivity system functions, what. This . On 3/17/2020 at 6:01 AM, fortunate reee said: On 3/17/2020 at 6:14 AM, DPI Wizard said. The formula we use to calculate this speed is: Hipfire Input Yaw = Input Yaw x (MouseSensitivityMultiplierUnit x Mouse Sensitivity Horizontal), Hipfire Input Pitch = Input Pitch x (MouseSensitivitiyMultiplierUnit x Mouse Sensitivity Vertical). Now you will be presented an option to choose a 'from' / 'to' DPI. *, **** As Glaz's OTs-03 rifle has two optics, the modifier changes depending on which optic is in use.*. Optic types will also impact your input, see the Optic Modifier chart for reference. When aiming down sights, each optic type changes your FOV based on a specific modifier. let allFound = document.querySelectorAll('.select2-container--open .select2-search__field'); Now you will be presented an option to choose a from / to. For example, you can convert your CSGO mouse sensitivity into Valorant's mouse sensitivity to now match your previous muscle memory. It would be awesome if I can have just a single sensitivity which functions the same. Mouse sensitivity is the distance moved by the pointer on the screen when you move your mouse physically on the mouse pad. 50 ** This includes regular, Russian, 44 AutoMag, and M249 variants. jQuery(this).change(); Some mice may have hardware switches to adjust their polling rate on the fly, too." R6S Shadow Legacy ADS Calculator SHADOW LEGACY ADS CALCULATOR Your Current ADS Sensitivity Aspect Ratio FOV Multiplier Calculated Sensitivity: Note: ADS Calculator is now updated according to Ubisoft's official calculation values. jQuery(document).on('select2:open', function(e) { In this video I'll show you how to convert it so that it matches up with the new ADS sensitivity system in Shadow Legacy. Also known as a sensitivity converter or sens converter, a mouse sensitivity converter lets you calculate an in-game mouse sensitivity for any game that's the same as the in-game mouse sensitivity of the game you're converting from. This means that youll be able to take a games 360 rotation and transfer it precisely into another game. . Older mice didnt have a very high DPI count which made the movement of the cursor seem pretty abrupt at times. When you look at an image and move it around with the mouse, you normally expect the same physical distance on the mouse to always move that image by another constant physical distance on your monitor. If youre not changing DPI between games, then do not worry about this section and leave it as is.After entering in the required info, our calculator will instantaneously calculate and display your new converted sensitivity in the final field. "Sensitivity is an in-game setting which allows players to increase their mouse DPI in this specific game. Why? If you have any further questions or feedback, please let us know on the forums and subreddit. DPI Wizard Wizard 15.3k 157 Wizard Posted March 19, 2020 On 3/19/2020 at 2:13 PM, TSaanity said: 60 x 0.3 = 18, OTs-03 + Reflex (flip sight NOT in use) with 60 FOV While things like mouse-sensitivity are great resources, I feel you really need to be across the many different variables (zoom-magnification, MDH %, FOV, etc.) This is how you should do it to convert ADS to ADS and ACOG to scopes. allFound[allFound.length - 1].focus(); Yes you can, this tool just converts your current ads sensitivity into a sens for each sight that should all feel about the same. This Rainbow Six Siege sensitivity converter allows you to convert game sensitivities to or from the game Tom Clancy's Rainbow Six Siege. N/A By To use this calculator, simply choose which games you want to convert from and to, then enter the sensitivity of the original game youre converting from. This website is the go-to source for researching professional gear, setups, and settings. Next, you must input the original games sensitivity from which you are converting. Next, you must input the original game's sensitivity from which you are converting. Keep in mind that when Shadow Legacy goes live, it will automatically convert your old sensitivity settings into the new system! Use one of the modifier values in the chart above. You have entered the wrong values. and how they interact with each other to arrive at the correct conversion. But how do we calculate eDPI? R6S SHADOW LEGACY ADS CALCULATOR Just made this simple ADS calculator for the new season. Our sens converter will do the rest. Once you have entered the necessary information, our calculator will immediately compute and show the new sensitivity. As a reminder, this can be found in the gamesettings.ini file. jQuery(document).on('keyup', '.frm-show-form input[name^="item_meta"], .frm-show-form select[name^="item_meta"], .frm-show-form textarea[name^="item_meta"]', function(){ 0.02 This is your horizontal sensitivity on a scale from. }); This Rust sensitivity converter allows you to convert game sensitivities to or from the game Rust. After that, youll have the option of choosing a from and to DPI. Last question, how do you find these percentages? Ergo, is anyone able to share with us how the many working parts of Destiny 2 PC sensitivity go together and how we might go about matching hipfire sensitivity to ADS? You might find it useful to reference this while looking at the formulas. I use 4100 dpi,0.020000 multiplier in both the ads and mouse sensitivity multipliers and 1 horizontal and vertical for the sensitivity. allFound[allFound.length - 1].focus(); I tried doing everything, but the 360 distances arent matching up. I'll explain all you need to know, with various calculators/methods. This can be achieved by altering the MouseSensitivityMultiplierUnit variable from the default value of 0.02. You can match your mouse sensitivity between Aim Lab and another game by entering your in-game sensitivity above and choosing a target game. FOV x Optic Modifier = Modified FOV, FOV MouseSensitivityMultiplierUnit So, to me, the next best thing would be to match your hipfire sensitivity to the ADS sensitivity for your favourite/most used weapon archetype e.g. This is the horizontal delta from your input device. 84 FOV and 16:10 Aspect Ratio with the res left at 1920x1080 It was released on December 1, 2015. How to use: Simply choose the game you're coming from and enter your DPI (if you don't know your DPI you can check out our article) and ingame sensitivity of the game you're coming from. This is your vertical sensitivity on a scale from. In this particular case this player doesnt mind because they prefer to focus on using an ACOG but we can also see just how much faster by running the same formula again but with the optic modifier for a 1x. We will refer to this as ADS Input, the formula used to calculate this is: ADS modifier = min(max((Aim Down Sights x XFactorAiming) x Optic Modifier), 0), 1), ADS Input Yaw = Hipfire Input Yaw x ADS modifier, ADS Input Pitch = Hipfire Input Pitch x ADS modifier. Powered by Invision Community. A 500 Hz rate means that the mouse is reporting its position to the computer every 2 milliseconds. 150RPM handcannons (which have a zoom magnification of 1.5), so that your cm/360 for hipfiring and while ADSing a 150RPM handcannon is the same. The Field of View slider in the Display settings. It's easy! ADS Sensitivity Convert your old ADS sensitivity to the new ADS per Scope. window.addEventListener('DOMContentLoaded', function() { In our next example, we assume the player prefers Operators who use ACOGs but find they are aiming too slow when ADS. Ingame. Here are some examples using the formula: OTs-03 + Reflex (flip sight in use) with 60 FOV Modified FOV TL;DR: Can anyone explain how to match your hipfire sensitivity to the ADS sensitivity of your favourite weapon archetype? N/A First, you take your desired distance (30cm) and divide this by the actual distance (31cm) to get our modifier. Can someone please tell me how to use this damn website?? That way its much easier to play other games andI use Aim Hero and its kinda hard to train because I don't really know how to get r6 ads into it andyou don't really hipfire too much in r6 but my hipfire sens is the sens I like. To be clear, DPI is a measurement of that physical relationship only, and is not representative of the mouses precision, or the accuracy of the sensor. Feel free to leave any video suggestions in the comments if it would provide benefit to you and possibly others. So you basically have to choose your poison, You need to be a member in order to leave a comment. With this changed, we can use our original formula and this is our result: min(max(50 x 0.0343) x 0.35, 0, 1) = 0.60025. 2015 Ubisoft Entertainment. This will also provide you with information how many centimeters, or inches, of mouse movement it takes to complete a 360 turn in game. }); Siege sens DPI and Multiplier converter. For ADS, set it to 83 which is just about 1:1 from hipfire then take it down until you feel comfortable with it. This value is also sometimes referred to as Pitch. Just set your MouseSensitivityMultiplerUnit to 0.003872 and your Mouse Horizontal Sensitivity slider to 50 and you will now do a 360 degree rotation in 30cm. The higher the DPI, the faster the cursor moves and the more sensitive it feels." That is like 1/7 of what you have when hip fire. While, admittedly, many aiming-circles tell us that muscle-memory is overrated and that mastering mouse-control is far more important, it still seems optimal to train and master one sensitivity over many (though Im definitely no expert, feel free to correct me on this if you feel this is not true). If you match flicks, they will only be flicks to one specific point on your monitor and tracking will be different. Our sens converter will do the rest. 84 FOV and 16:10 Aspect Ratio with the res left at 1920x1080. Use this. The high value numbers in the ADS sensitivity may look low to players who are used to high sensitivity- like 60-ish, especially if they got used to the old school sensitivity system in R6 where players could not change the individual ADS sensitivity per zoom levels. Using the modifiers outline above, we can use this to work out your resulting FOV. Its free to use and supports many game conversions. }); This message may appear when trying to claim Roller Champions for PC, from the Ubisoft Store. Here is an example: Slider Value (50) x MouseSensitivityMultiplierUnit (0.02) = 1. R6 is not using any ordinary scaling so it can be a bit tedious. We have compiled the many variables involved in weapon FOV and input sensitivity on PC in order to ensure everyone understands how to get their perfect sensitivity. No more wasting time getting use to a new mouse sensitivity!
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