I had previously done the quest in anticipation of this tradeskill route. || Equipment Is the war script bugged maybe? Defenders are all perma-rooted. So there was one glitch, so what? Once one camp has been taken over, invasions are automatically triggered at random every 12 minutes; these are usually, but not always, unresisted. the north, separating them from the Vah Shir city of Shar Vahl. If you have two groups, use one to kill the trigger mobs and kill defenders, and the other to intercept invaders. These random, automated attacks will stop after . Click here for the full list. I reset the war to get the grimlings in the south, wolves in the east and owlbears in the north/west. The only way to handle the east cave is to kill in to the named placeholder, and sit tight waiting for respawns. 09-05-2003, 10:59 AM. 6 Once the owlbear attack has started and you've defeated the Sonic Defenders, run to number 2 on the map. Its a zone that I have cursed many a time in the past, but thats changed now that the war script is fixed. Gorehorn Hope I helped. killed chieftain 2-3 times then ran to kill named sonicwolf and defenders no defenders! Although the zone still is not perfect. Then i noticed no zonewide emotes either. Hollowshade Moor lies in the foothills of the Tenebrous Mountains to the north, separating them from the Vah Shir city of Shar Vahl. click to view expanded map and printable info Allakhazam Links: Bestiary From Fort Vancouver Yellow Pear to Santa Anna, these, Start Gardening This Summer and Reap the Rewards | Successful Harvesting for Beginners, Gardening is a rewarding experience that brings with it many benefits, from improved physical and mental health to the joy of harvesting fresh produce. The zone resets when you kill the named guy in the fort as explained in the Hollowshade War quest. My understanding is at this point the race controlling only one camp will attack the others several times until the race controlling two camps attacks the race controlling one. The Moor itself is a hotly contested area between the grimlings, the owlbears, and the sonic wolves. i learned something about the substances, they drop near on the island south in the zone, and they drop more when the entire zone isn't taken over by one race, so it will take a little longer to kill the main guy in the fort then have your race take over the south again, but it seems to be worth it. I have seen someone pull the named through the roof of the cave, but I dont know if this is still possible. Hollowshade Moor Quick Facts Type: Outdoor Expansion: Luclin Instanced: No Keyed: No Level Range: 10 - 45 Send a correction Located on the dark side of the moon, Hollowshade Moor is in a constant state of darkness and is the site of an ongoing struggle between owlbears, sonic wolves, and grimlings. Hollowshade Moor is one of the most entertaining zones in the game provided you arent attempting to gain experience there. But to get the most out of your tomato plants, its important to understand the basics of planting and caring for them. Tomatoes are a great choice for beginners as they're easy to care for and c, Gardening Tips for Growing Tomatoes | Everything You Need to Know, Gardening is an incredibly rewarding activity, and tomatoes are one of the most popular crops to grow. owlbear denmaster/SkrietatChu Those tallons you've gotten are part of the Vah Shir chain quests. After I recently made the Cleansed BP combine trivial and used my storage of Indium and Sunshard pebbles I found myself at 233 smithing, so I decided to check out the 5.0 tradeskilling guide and decide to work the war. These three often drop acrylia, as well as the usual grimling drops. 213 powar Plane of War 214 potactics Drunder, Fortress of Zek 215 poair Eryslai, the Kingdom of Wind 216 powater Reef of Coirnav Then three sonic wolf defenders will spawn; kill these I think they can summon as well, but it is possible that they dont. Most creatures will group up and have very large aggro radii, so if you are low level you will likely need a group Something in the pathing was broken when we made general changes to pathing to fix pathing in general (some very old pathing was broken this was old pathing). A number of decent mid range weapons can be found here: a +5 wis 1HB, a 2HB with dot/debuff proc, several piercers, and an average 1HS. Curfang are unaffected by camouflage or invisibility, and can pick out even hidden any info would be highly appreciated. i got one too.thats why i came here to see if there is any info.maybe something with the wars..they always seem to go buggybut gms say its not bugged..just we are missing something, The Horrors of War (or How Four Greenies Took My lvl 50). Wanderer (North Moor, outside owlbear caves): The boss wolf, Gnarlik, is a reasonably easy kill. Choosing the Right Variety The mobs were far more aggressive and hit far harder than those in Shar Vahl itself or Shadeweavers Thicket, and gave very little experience. You cannot start the war, it simply starts on its own with a zone message. I usually have to wait until the server reset on the patch day because noone ever resets the zone. Excellent, I just got in to test out the war, I get the wolves to obtain 2 camps and "SERVERWIDE MESSAGE: All Servers will be coming down in 4 minutes" ehh I test it out when They start back up! is it soloable? Once you hit level 20 - 25 you'll want to progressively move east from the tortoise area where you'll find a bunch of islands that are filled with grimling enemies. This is a good zone with lots of monsters suitable for the level range described. Special named will appear in the conquered camps, you can use this information to cause the named you want to spawn. Felt awesome to be there and to fight to the end of the towers. I have been making some notes on this war. As soon as one group has taken all three camps, the vah shir leg it for the zone accompanied by rain and thunder, and the victors take over the outpost. After taking a camp you must help them take the next camp within the first attack. Then race to the outpost. Each faction has a leader at the home camp. Gardening is a great way to spend time outdoors and get in touch with nature. If I was intending to do this as a mid-level raid, Id want at a minimum 2 groups of 35 45s, up to four groups, one with a tracker. All rights reserved. SkriatChakku When everything is reset you have grimlings in the south camp, sonic wolves in the east camp, and owlbears in the NW camp. Did a search for hollowshade moor, then dropped the moor and didn't see it, even went looking in other forums. And btw drop rate on the substances from sonicwolves was terrible too got 1!!!! If I don't know I say so. hes about lvl 13 or something? Hollowshade Moor. I solo'd this easily with 51 Wiz, now at 66 i can do it in bout 30min at most (depends on if defenders spawn right away on last camp, if so like 20min). It appears that this patent is exclusive to the Russian Federation, with exporting to Belarus and K-stan and importing from Germany being allowed. More info to come as I live here now. These three often drop acrylia, as well as the usual grimling drops. Manipulating the war is easy. I've never gotten them anywhere else in the zone. Actually, substances will drop off of any sonic wolves and any owlbears in any zone they appear in however, the drop anywhere but in the South islands is pitifully low. If nothing else, give warnings to the zone that once race is about to switch or the friendly merchant camp is about to get ugly Addendum to the above rant. Hollowshade was a painful zone for low level Vah Shir players; it had drops that were required for their trade skill based weapon quests, which were even underpowered for the day. Hollowshade War by paul on Jun.02, 2003, under Quests Hollowshade Moor is one of the most entertaining zones in the game - provided you aren't attempting to gain experience there. By waiting for the right group to set out and helping them to win, you can arrange for any combination of two groups in the three camps. As far as the Perfect Owlbear Pelts go, Hollowshade Moor is definitely your best bet. Vice versa if you're doing wolves. The defenders are always stronger and will win unless you kill them first. This is very easy at 50+, probably doable by a group in their mid-late 30's. The main reason to expose yourself to Hollowshade was to run along the wall to reach Paludal at around level 10-12. I have seen many helpful posts, but one question still remainshow do you start the war? Hollowshade Moor is one of the most entertaining zones in the game provided you arent attempting to gain experience there. || Quests This one was new to me, and works quite well. Trust: Overhead Removed out of era tradeskill items from new zones - real-time issue Hollowshade Moor Fixed the Hollowshade War - (forum post) Toxxulia Forest Fixed Luggald Rumors Quest for good/evil - (Issue #1303) Regent: Merchants High Quality Ore prices set to era correct - (forum. Grimling invaders have two types, one of which (in the yellow jerseys) is immune to changes in run speed; the other is not. I need a drop from the mystics, apparently. Check here for details of the drops the list of mobs is rather incomplete. All I want to do is farm substances for shadowscream armor and now I just want to give up and just make mistletoe cutting sickles. The crater itself works quite well as a wall of defense between Shadeweaver's Thicket and Hollowshade Moor. This cycle can be over in 25 minutes; at times, it has taken close to 90 minutes if the luck of the random number generator was against me. Next, you will have 18 minutes from the chieftains death, 12 minutes from the owlbears taking over the village, to get to the wolf cave in the east. Okhere is my two cp. After a server reset, every so often one camp will attack another and try to take it over. (I have not seen a different named here yet). IF they do Hollowshade moor 2.5. Who won, the wolfs, grimlings, or the bears, OR is the war still ongoing? Any one seen it or am I just a blind fool? Kill them so they never make it to the Owlbear caves. In the moor outside Shar Vahl, three warring factions fight for possession of the land. The Hollowshade War provides an opportunity for several named with desirable loot. Kill the Defenders so the owlbears will win the attack. So, on the way back through, I killed the Grimling prince in the outpost. Thanks for the bit on make sure that they spawn the first time. This certainly clears up any questions I had with this zone. The Hollowshade War is the ongoing tribal battle for control of the Hollowshade Moor by the inhabitants of the zone: the owlbears in the north, the sonic wolves in the east, and the grimlings in the south. OMG i swear i just set the record for # of waves spawnedim at 12 and countingi must be doing sumthing wrong but i cant figure it outive done it this way for forever. Start by killing the appropriate trigger mob, then have all groups commence killing all the nameds for the next 5 minutes. Far as I know you can only get SS components from the south islands. The only way to handle the east cave is to kill in to the named placeholder, and sit tight waiting for respawns. Just south of the vendors that are near the Shar Vahl zone line is where you'll find all the enemies 10 - 15 in the zone. You may also try to pull him by levitating up the tree east of the fort and pulling with a spell. The creature type is no longer a factor, except in earning the Slayer Achievements. Killing named does increase the chance of a mob attacking another but it is still not one hundred percent guaranteed. 3 While the Owlbears are travelling, head to the Sonic Wolf cave at number 3 on the map and stand outside by the rock. I am supposed to report to Rittuh which is found in the Vah Shir outpost in Hollowshade Moor for my Beastlord Claw quest however when going there, the outpost is over run with Grimmlings and has been all day. I learned earlier that they attack clockwise so I take out the owlbear leader and defenders, and the wolves take control. Hollowshade War 1 Owlbear Caves where Skrietat'Cha and Skrietat'Chu appear 2 Vah Shir training outpost, Merchant selling Food and other Goods, Hopperhide Armor, various Vah Shir Weapons 3 Sonic Wolf cave where Ghowlik appears 4 Grimling Camps 5 Grimling Main Camp with Grimling Chieftain Overview You actually do not have to do anything for them to start fighting if you don't want too. I was in HM today, and the grimlings had won the war. IE., the defenders wouldn't spawn when grimlings were attacking. They must control their own starting camp. 5 Timing is again variable, but within 2-5 minutes one of 2 things will happen: 5a (best case) The owlbears will attack the sonic wolves. Each trying to retain control over the land. The Vah Shir have emerged as the most vital and culturally active race on the moon. Killing defenders will be tougher at this level, as they are permarooted and summon. It looks like the coders at SOE finally got off their duff. Happy hunting. -_- Man, what a kick. The same approach, with a different starting point, can result in each of the three groups winning. Grimlings to the south, Owlbears to the east, Sonic Wolves to the north. So I invis and follow them on their pathing. I have a website that explains it all. 1. Text last updated: 02/22/02 For the next . I send in my main (Urnihixul, 56 rog) to scout out the area in Hollowshade, so I don't go in totally blind. did Owlbears. . Wanderers (West and South Moor) If you kill the owlbear leader, sonic wolves attack. All times are GMT-6. 3 mins after ths zone was popped by a gm, 2 lv 60+ people popped in zone and forced the gremlings to wolvs and the bears to wolves. Depths of Darkhollow Prophecy of Ro The Serpent's Spine The Buried Sea Secrets of Faydwer Seeds of Destruction Underfoot House of Thule Veil of Alaris Rain of Fear Call of the Forsaken The Darkened Sea The Broken Mirror Empires of Kunark Ring of Scale The Burning Lands Gnome Memorial Mountain Torment of Velious Claws of Veeshan Terror of Luclin Wolves will win. The commonest drop is the owlbear bone club, but both the +5 cha cap and the polished owlbear beak piercer is common. Allakhazams Hollowshade Moor Quest. The war is started by players, and continues until one faction holds all three camps, at which point it will take over the outpost. 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